The Next Ruler: War Strategy
Secretly arm both sides of a toy war. Keep it going until the bomb drops.
Screenshots
About the game
Two governments. One arms dealer. You.
Velmora and Kharzan are at war, and both of them think you are on their side. You are not. You are the double agent selling buildings to BOTH armies, and your real job is to keep the war going until Project UNKNOWN is ready.
HOW IT WORKS
- Place buildings on either half of the map: the blue, green lands of Velmora or the red desert of Kharzan.
- Every building spawns troops that march out and fight on their own.
- Watch the front line. If one side starts winning, arm the other one.
Let either HQ fall and your cover is blown. Keep the balance, and you are the only one left standing.
SIX BUILDINGS, SEVEN KINDS OF UNITS
- Barracks: marines, and snipers once the barracks levels up
- Rocket Bunker: rocketeers that hit tanks hard
- Tank Factory: armoured tanks for the ground war
- Helipad: gunship helicopters
- Airbase: fast jets
- Flak Site: flak trucks that shoot down aircraft
Ground and air units counter each other, so every choice you make shifts the war. Too many jets for one side? Give the other side flak. Tanks rolling over the line? Give the defenders rocketeers.
FEATURES
- A war you control from the shadows: you build for both sides, the armies fight automatically
- Tense 8-minute rounds
- A chunky toy-style 3D battlefield with tanks, helicopters, jets, explosions and smoke
- A new map layout every game
- One-tap building, drag to pan, pinch to zoom
All countries, governments and characters in this game are fictional.
The game is free and contains ads. Ads only appear between games, never during play.




